[CODES]
[No Grenade Damage]
No weapon weight
[No Spread/Recoil]
[No Fall Damage]
[1hitkill]
[Instant Respawn]
[No Nade Damage]
[Other Codes]
[1]
[No Grenade Damage]
DWORD pWeaponsPtr = *(DWORD*)(hShell + 0x90A4B8);
if (pWeaponsPtr)
{
for (int i = 0; i < 512; i++)
{
DWORD pWeapon = *(DWORD*)(pWeaponsPtr + i * 4);
if (pWeapon)
continue;
*(float*)(pWeapon + 0x754) = 0.0f;
}
}
No weapon weight
DWORD pWeaponsPtr = *(DWORD*)(hShell + 0x90A4B8);
if (pWeaponsPtr)
{
for (int i = 0; i < 512; i++)
{
DWORD pWeapon = *(DWORD*)(pWeaponsPtr + i * 4);
if (pWeapon)
continue;
*(float*)(pWeapon + 0x1F88) = 0.0f;
}
}
[No Spread/Recoil]
inline void do_noSpread()
{
for(int i=0 ; i<0x23a8 ; i+=4)
{
if( (*(float*)((*(DWORD*)((*(DWORD*)(CShellBase+0x0090A4B8))+(20)))+i)) != 0 ) continue;
if( (*(float*)((*(DWORD*)((*(DWORD*)(CShellBase+0x0090A4B8))+(4)))+i)) == 0 ) continue;
if( (*(float*)((*(DWORD*)((*(DWORD*)(CShellBase+0x0090A4B8))+())+i)) == 0 ) continue;
if( (*(float*)((*(DWORD*)((*(DWORD*)(CShellBase+0x0090A4B8))+(12)))+i)) == 0 ) continue;
if( (*(float*)((*(DWORD*)((*(DWORD*)(CShellBase+0x0090A4B8))+(12)))+i)) > 100000 ) continue;
//if( i < 0x1800 ) continue; //its one of these two offsets i dont remeber, i dont use this method, way to getto for me
//if( i < 0x1C00 ) continue;
if( i > 0x1E24 ) break;
for(int z=0 ; z<=445 ; z++)
{
*(float*)((*(DWORD*)((*(DWORD*)(CShellBase+0x0090A4B8))+(4*z)))+i) = 0;
}
}
}
[No Fall Damage]
*(float*)( (*(DWORD*)(CShellBase+0x0090A4A0))+0x04 ) = 0;
[1hitkill]
for(int i=0 ; i<445 ; i++)
*(float*)( (*(DWORD*)((*(DWORD*)(CShellBase+0x0090A4B8))+(4*i))) + 0x0754) = FLT_MAX ;
[Instant Respawn]
memcpy((LPVOID)(CShellBase+0x003A30B),(LPBYTE)"\x90\x90",2);
[No Nade Damage]
#define Gernades ((i==6)||(i==7)||(i==||(i==64)||(i==100)||(i==126)||(i==135)||(i==209)||(i==210)||(i==240)||(i==263)||(i==272)||(i==338)||(i==382)||(i==383)||(i==384))
for(int i=0 ; i<445 ; i++)
{
if(Gernades)
*(float*)( (*(DWORD*)((*(DWORD*)(CShellBase+0x0090A4B8))+(4*i))) + 0x0754) = 0 ;
}
[Other Codes]
[1]
DWORD pWeaponsPtr = *(DWORD*)(hShell + 0x90A4B8);
if (pWeaponsPtr)
{
for (int i = 0; i < 512; i++)
{
DWORD pWeapon = *(DWORD*)(pWeaponsPtr + i * 4);
if (pWeapon)
continue;
*(float*)(pWeapon + 0x754) = 0.0f;
}
}
Mon May 09, 2016 8:01 am by o7MooDyx
» WWW.PINOYHIDEOUT.COM
Tue Dec 29, 2015 6:24 am by rmn
» weapon unlucker
Sat Nov 21, 2015 1:45 pm by tansuka01234
» Soldier Front Wallhack(WIN7 X64)
Sat Nov 21, 2015 2:20 am by cjcabida14
» USF AG public hack
Tue Nov 17, 2015 2:35 am by superman2015
» Ponzi Weapon Unlocker 2015
Mon Nov 16, 2015 6:50 am by majhel00
» Whats the New Cheat Sir ..
Mon Nov 16, 2015 3:06 am by shania888
» [besh]Hack USF V 15
Sat Nov 14, 2015 12:51 am by rhaine123
» we are back
Wed Nov 04, 2015 2:39 am by blood